
Gordon then leaves and continues his journey to the Vortigaunt Camp. He finally tells Gordon he hopes he has better luck than them. He then acknowledges Gordon's effort to help, and that he will stay with Laszlo for a while, because there is "something has to do" (though if one waits or comes back to the spot after leaving, it appears that Sandy never actually does anything, or disappears entirely). He then tells Gordon that there is no point for him to continue to the Vortigaunt Camp now that Laszlo is dead. Subsequently, Sandy tells Gordon to stay off the sand, as it is walking on it that attracts the Antlions. Gordon then proceeds to help Sandy in defeating the remaining Antlions. Some time later, Gordon Freeman arrives on the scene, only to see Antlions attack Laszlo a second time, killing him.

When one antlion knocks you off your perch and subsequently summons an army of reinforcements you'll suddenly start to wonder why anyone really wants a Half-Life 3.While Laszlo and his friend Sandy were traveling from Lighthouse Point to the Vortigaunt Camp to get some Bugbait, they were attacked by Antlions, leaving Laszlo severely wounded. It sounds simple enough, but this type of thing is virtually impossible to control in an FPS and thus mistakes will occur. The path to success here is a combination of completing intricate jumps and constructing paths of debris with the Gravity Gun. Doing so will alert hordes of antlions to attack and they'll keep coming until you're back off the sand again. Despite an innocuous start, things quickly take a desperate turn when you suddenly find you have to navigate your way along large expanses of sand without falling on them. Sandtraps is the eighth level of Half-Life 2 and it is by far the worst. Certain players have different gripes, but the largest frustration definitely comes from one particular stage. While Half-Life 2 has left thousands of players desperately wishing for a third instalment to the immensely popular series, the game was never quite considered perfect.

Here are ten terrible levels that haunt otherwise perfect games. While we may not wish to acknowledge their existence, let's take a look back at where some games lost their near 100% score to an awful stage. Sadly, even games that are considered to be true greats have suffered these moments of sheer frustration against an otherwise perfect execution. It's really tough to accept when something is close to perfection, only to be ruined by one particularly awful mission, moment or level.

However, it's much more difficult to look past a stage of a game that's so jarringly poor when viewed alongside the rest of a full product.
